Shadowlands proved to be an utter disappointment from hgdgsvhgvuj's blog

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The issue is caused by Blizzard's very own mistakes. Despite the impressive sales figures players soon became unhappy with Shadowlands the expansion, which brought players into WoTLK Gold a new realm of the universe and featured appearances from fans of characters like Uther, Garrosh Hellscream, and more. It should have been a huge hit.

Unfortunately, Shadowlands proved to be an utter disappointment. Although WoW's gameplay is as fluid and satisfying and enjoyable as it has ever been, its more and more entangled in systems that appear intent on removing the fun of the experience. The roguelike-inspired Torghast dungeon quickly became a tedious task that players had to complete each week. Content from the story was held back creating weekly and daily lists for weeks. Players were locked into decisions such as Covenants as well as confined by systems like Conduit Energies, with calls from the community calling for change going unanswered ears for too long. The changes to these systems eventually did come about however they were too late for the matter.

Shadowlands had the same formula of endgame world quests reputation-based grinds, and Mythic+ progression that the game's popular Legion and, later, unpopular Battle for Azeroth expansions did. These systems were effective in Legion, where it was modern and fresh, everything except Mythic+ was a stalemate after Battle for Azeroth. Then, when those systems came forward in Shadowlands to be used for the second time, they felt like Blizzard had run out of new ideas. Within Shadowlands, WoW felt less like a game that was to be played and more like an agenda to be completed each day and weekly basis.

This was not helped by the fact that content updates were few and far between. The majority of expansions that WoW has had feature at least three major content updates. Shadowlands however, on the contrary hand, received two updates, with the most recent and final content patch only arriving quite recently. With only two major updates, it means that it puts Shadowlands within the same group as 2014's Warlords of Draenor expansion, which was another low point in the history of the game. The fact that WoW needs a $15 monthly subscription to play it makes the seven-month wait time between Shadowlands patch updates worse. The pandemic surely had an effect on the creation of content and workflow, but that does not make the inability to create additional things to do in game an easy pill to take for players. With the Eternity's End update being the effective end of any new content added to  Shadowlands and buy WoTLK Classic Gold a brand new expansion that's not even released, it's likely be another long wait until new content makes its way in the game.


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By hgdgsvhgvuj
Added Dec 5 '22, 06:44PM

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