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More than a million people are watching World of Warcraft classics on Twitch from Bale's blog

After two years of expectation, WoW Classic is finally online. Popular streaming media from all corners of Twitch are now streaming, resulting in more than one million concurrent viewers - and some densely crowded starting areas.

At the time of this writing, the tribal (and coalition) fans' fanatics reached 1.1 million. For a single game on Twitch, this is a considerable number. For reference, Fortnite recently attracted 100,000 to 200,000 concurrent viewers at any given moment. Even significant eSports events rarely bring this kind of attention to a game.

Even more impressive is that WoW Classic attracts the majority of viewers while streaming media is waiting to log in. For example, when he was able to join the server, the popular WoW streaming media Asmongold had more than 200,000 viewers. Even the WoW Classic Gold has more purchases than most games. Other popular streamers, such as Sodapoppin and Shroud, which are traditionally not the streamer of World of Warcraft, also attract a similar audience.

Even the individual streamers are racing to upgrade, for the simple reason that they want to separate themselves from others. Servers, especially those popular with streaming media, are now absolutely slammed, and players who are neatly stacked are rolling Katamari across the landscape and gathering on mission providers and low-level enemies.

Although the technical improvement has undoubtedly made the server completely smashed from the Internet, it is worth noting that the original "World of Warcraft" and "World of Warcraft Classic" not designed with streamers and Discor and strict regulation of large guilds. In most cases, these things did not appear until later. So, it would be interesting to see how the streamers affect the subtle leveling ecosystem of the 2004 renaissance, not to mention whether a relatively quasi-system MMO would attract attention in the long run. The sales of World Of Warcraft Classic Gold at the time also confirmed the classics of the game and its broad audience.

When WoW first launched, its mission system was a revolutionary streamlined MMO formula, but most of the game's magic comes from the lack of structural activity's spontaneity: a few hours of world PVP struggle, the encounter of barren land Trying to storm the factions in each other's home city, bloody accidentally kills everyone, and so on. But the times have changed, you can't just repeat something and make it feel spontaneous again. World of Warcraft classics, like the previous Vanilla Warcraft, will live or die according to people's lifestyle.At

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